The rabbit
Peaceful by nature. Armed by necessity.
An original illustrated world by Dan Seward
A small rabbit inherits something powerful enough to make him a target—and discovers a world far larger than the quiet life he wants back.
Launch WebsiteStory world
02Character design
03Graphic novels
The story begins quietly
Oggy is gentle, observant and happiest near the streams and forests of home. But a mysterious inheritance pulls him toward Sorren—a city where old stone, buried machinery and competing powers occupy the same narrow streets.
What he carries changes how the world sees him. The harder he tries to find a way home, the further the story opens.
Peaceful by nature. Armed by necessity.
Valuable enough to make him hunted.
A refuge, a trap—and a machine still being uncovered.
Beyond Rabbin
Sorren trades open skies for wet stone, crowded districts and machinery built into everything.
Vehicle development
Mob's personal hover bike extends the same design language into machinery: a compact silhouette, layered materials and technology shaped for speed through Sorren's narrow routes.
Open the concept to explore its profiles, controls, propulsion and storage studies.
View full vehicle concept
Sorren · City of Difference
One enormous vertical city joins waterways, markets, laboratories and military districts. Medieval stone surrounds excavated technology. Wealth and safety change with elevation.
Dense working boroughs where street economies and organized power compete for every corner.
Factories and laboratories occupy castle-like stone structures fitted with industrial technology.
A magical market district where excavated technology and unfamiliar forces meet.
A walled island of clean routes, waterways, castles and tightly integrated technology.
The world gets stranger
Oggy is only one entrance into the Known World. Outsiders, survivors, crews and walking war machines reveal the same universe from radically different points of view.
View ensemble concept
More than three decades in the making
Oggy's Army has grown through illustration, story development, character bibles, environment design, graphic-novel work, 3D exploration, action-figure concepts and collectible editions. Each form tests the world from a different angle without losing the characters at its center.